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- Log file for S:\inline\ArtViewer\PS2\assets\skaters\CEDWARDS\CE_Zit_Shadow_3.ZIT
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- Exported from C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Export\CEd_ZIT\CEd_NewMesh_ZitLite_12.max
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Textures
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 Width:256, Height:256 Refs: 3690 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\CEdwards8bit_ID2v_1.bmp
 Width:256, Height:256 Refs: 2610 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\CEdwards8bit_ID3v_2.bmp
 Width:256, Height:256 Refs:  828 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\CEdwards8bit_ID1v_1.bmp
 Width: 64, Height: 64 Refs:   96 - C:\Inline\Art\Characters\Playable\License\Chris_Edwards\CEdwards_Maps\CEd_FinMaps\CEdwards8bit_ID4_v2.bmp

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Geometry Definitions
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 NumMaterials:  4 NumFaces: 2408 NumVerts: 2030 - Skin_Object_CEdwards

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Geometry Instances
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 Skin_Object_CEdwards

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Asserts / Warnings / Tips
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 Asserts:- 
  
 Warnings:- 
  
 Optmisation tips:- 
 Skin_Object_CEdwards-High number of vertices in object (2030, Optimum is < 512) 
 Skin_Object_CEdwards-vertex to face ratio (1.475498) 
 Shadow_object_shadow-vertex to face ratio (1.353147) 
  
 -END- 
 - EOF - 
